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The point is that if you want this game at the peak of its powers, then try the second version. Controlling your little people can be a little clunky and bothersome to master.
If you have decided that you want to play the Empire Earth games, then start with the first and complete it.
When you get to the second, you will appreciate the additions and the amount of polish the game has.
Historic personages are also introduced, including notables like Alexander the Great, Napoleon Bonaparte, and even Manfred von Richthofen , otherwise known as the Red Baron.
Lead designer Rick Goodman mostly sticks to the same formula he used in his smash hit Age of Empires. It takes a strong home front economy and an even stronger military force to create the greatest empire of all time.
The grand scale of the game is astonishing, and the progression from rock throwing to flame throwing is handled nicely. The reliance on basic materials remains a constant, but production means improve as well; peasants go from dragging items on the ground to using poles and finally incorporating wheelbarrows.
Such a large breadth of time and evolution means that only the epic battles and greatest conflicts are featured, however.
Just as new ideas lead to improvements in weapons and technology, Empire Earth uses several new design ideas to improve on the state of RTS games.
Strategy Games Free Download Latest. Players can freely manage and control their military bases using the Picture In Picture feature, which allows players to monitor the units and buildings within the game.
However, Rick Goodman and his team at Stainless Steel Studios have managed to resist falling into the latter category, and are currently feverishly working on the completion of their latest project, RTS Empire Earth.
I was lucky enough to get to see the game first hand at a presentation in San Francisco a couple of months ago, after which I got to talk to Rick Goodman about his latest brainchild.
Empire Earth is Goodman's second games project, having previously been the co-creator of Age Of Empires. His vision when he formed this new development company was to create an RTS on a truly epic scale, in which the gameplay spans a massive , years of human history, starting with primitive man and ending with a sci-fi future.
EE's central theme is to take an empire - either customised or one of 12 predefined ones - and advance it through periods of history.
As each epoch passes, your empire will grow more powerful and more advanced, and you'll even be able to reshape the past due to Goodman's insistence on historic accuracy.
This means you could find your nation embroiled in the Napoleonic wars or battling against Alexander the Great's armies. To an extent this isn't too far from the truth, as the simplest way to control the action will be from the overhead viewpoint.
However, Stainless Steel has provided the option of zooming into the action, so much so that you virtually feel as though you're there.
You'll be able to watch the land, air and sea battles from a variety of viewpoints, and Goodman demonstrated this to us by moving the camera into the cockpit of a WWII fighter plane, from where we watched an entire dogfight unfold.
We were also shown how the 3D game engine works, with walls and raised ground obscuring or reducing a unit's line of sight.
Rick was keen to point out that fun gameplay has always been more important to him than absolute realism. While many of the combat units are modelled on real-life statistics, it was never an option to sacrifice the 'fun element' as he called it in order to make everything as lifelike as possible.
Throughout the eras, there'll be five different resources for you to collect, depending on the needs of the time.
There's also going to be huge scope to play EE the way that suits your playing style. If your leadership qualities are more Ghandi than Stalin, you can concentrate on building your empire up as an economic power rather than a brutal military one.
Depending on how successful you are, you'll be given varying amounts of Civilisation Points, which you can then use to upgrade the different sections of your empire in areas such as farming, economy and the military.
We were treated to some truly epic battles, in which ground, air and sea forces all clashed at once.
Goodman explained that every unit has its own particular strength and weakness, and every single one has a counter-unit.
In addition to this, your planes will need rearming and refuelling, and you'll be able to customise each vehicle by playing around with their statistics in the game editor.
A scenario editor will enable you to create your own maps. Of course, no modern-day game would be complete without extensive online options. EE is set to allow eight players to clash online, and if development time permits, Goodman hopes to raise this to The online experience looks like it's going to be a huge amount of fun, as you'll be able to advance your empire through the ages, meaning shrewder players could well be developing tanks and irrigation systems, while their opponent's units are still dragging their wives around by the hair.
When I spoke to Goodman, I asked what the most exciting moment of this project was for him. That was an exciting day," he said.
Perhaps we'd have needed to have been there to truly appreciate the excitement caused by a hot beverage dispenser floating on a blank background, as his zeal was lost on me and the blank-faced journalists around me.
Each to their own though. Personally, 1 saw more than enough of EE to get excited about Kommentare zu dieser News. Jetzt anmelden.
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